With the museum promotion going on this week (crafted war artifacts have a 5x greater chance of having their properties be in the 6% range), I thought I’d put down some quick thoughts on what you should look for in museum artifacts.
Museum artifacts are extremely costly to upgrade – both in opening up new lines of bonuses and maxing out lines you’ve already opened – that you have to be very selective about what artifacts you’re going to max out. For example, after however long it’s been since the museum has been released (1.5 years?), I’ve only gotten 1 artifact to open up all 5 lines and to 4 lines in 4 other ones.
Since the promotion this week is regarding war artifacts, let’s start with those.
War Artifacts
The World War Hall artifacts are slightly less powerful than their Main Hall artifact cousins. Instead of following the 1, 6, or 11% bonus progression, they follow the 1, 3, or 6% maximum values. So, you won’t be able to get as high of percentages in world war as in regular battles but, that’s probably a good thing.
World War artifacts come in Weapon and Armor slots like the Main Hall, but, instead of having Jewelry and Pottery artifacts, they have up to 4 slots of a generic type called War Equipment. So, you can currently have up to 2 Weapon, 2 Armor, 4 War Equipment, and 3 Legendary artifacts active at once.
Now, the bonuses I’ll discuss below are the best bonuses to look for with the game as it is now. It’s possible (and likely really) that the developers will change some of the troops around over time to make some troops more favored than the ones they are now. But, we’ll go with how it is currently.
Also, since upgrading artifacts is so costly, I’d generally recommend settling on a specific troop or two that you want to make up the main force of your army and look for bonuses for those troops. Like, Heavy Tanks and Fighter aircraft. Or, APCs and MRLs. Or bazookas and bombers. A couple of troop types that pair together nicely.
Also, the game allows you to re-roll one of the lines of an artifact for 100 crowns a roll. It’s expensive, but you can take a decent 3 or 4 line artifact and turn it into a stellar 4 or 5 line artifact.
Weapons:
These artifacts either give bonuses to the damage that your troops dish out or remove HP from invading troops. In general, you should look for lines that give bonuses to your own damage.
Probably the most valuable traits to look for are damage bonuses to Fighters, Bombers, Heavy Tanks, Bazookas, Guerrillas, Paratrooper, MRL, and maybe Attack Helo. In addition, it might be helpful to have bonuses in Invading Fighter and Bomber HP – these bonuses will lower the HP of incoming aircraft to your base. Bonuses to APC damage isn’t good because that will effect just the vehicle which deploys the troop. If you want to focus on APCs for your army, it would be better to focus on bonuses for heavy infantry troops which get deployed from the APCs themselves.
Ideally, you should look for artifacts that carry as many types of these on the same artifact as possible. And, that have the highest starting bonus percentage as possible.
Here’s an example of maybe a decent war museum weapon:
So for this, we’ve got two lines of Heavy Tank damage that occur on lines 1 & 3, so those won’t take many resources to unlock. If you were to eventually max out both of those, those could give you a 13% and a 10% bonus, adding up to 23%. If you were to find another artifact similar to this, you could get a 46% bonus to heavy tank damage – that’s pretty huge. In addition, it’s got a couple of other decent lines including the Invading Fighter Hitpoints which could max out to a 10% reduction of the enemies fighter aircraft hitpoints.
Armor:
These artifacts are kind of the inverse of the weapon artifacts – they give hitpoint bonuses to your own troops and give damage reduction of your enemy’s troops. Similarly, the best properties to look for in these are hitpoint bonuses for your Fighter Aircraft, Bombers, Heavy Tanks, Bazookas, Guerrillas, MRL, APCs, Attack Helo, and Paratroopers. Also, reductions to damage for invading heavy tanks, fighters, and bombers might be good additions to have. But, I would primarily look for hitpoint bonuses for your own troops.
Here’s an example of a decent armor artifact.
This artifact has two lines for Fighter Hitpoints (6 and 1%) and two lines for Paratrooper Hitpoints (3 and 1%). These could yield a 25% bonus for Fighter HP and a 23% bonus for Paratrooper HP if maxed out. In addition, you can see from the lit up dice there on the third line that I rolled this line until I got a bonus that seemed more useful.
War Equipment:
In my opinion, these are the slots you should invest the most heavily in. They contain some super powerful bonuses that, when stacked over a possible 4 war equipment slots, can give some nutty results. According to feedback from the developers, the bonuses are capped at around 85% – so, you can have bonuses higher than that on your artifacts stacked multiple times, but the game will ignore anything over 85%. But, no way to confirm if that’s the case. [There is the case though that your bonuses over 85% will offset some of the negative reduction of artifacts from your enemy. So, let’s say you have a hypothetical Enemy Spawn time that adds up to 110%, but your opponent has a Spawn Time bonus of 20% – your greater bonus would reduce his spawn time to a 90% reduction over normal, but then finally the system would bump that down to 85%. But, really, that gets into the weeds a bit]
Some useful attributes to look for in war equipment artifacts are the following: All Enemy Defensive Tower Damage (a reduction in the damage taken your enemy’s towers which includes mortars, AA guns, AT guns, towers, sniper towers, missile silo, fort, and redoubts). Let’s just pause for a minute there to let that sink in. If you find the right combination of bonuses, you could reduce the damage you take from your enemies defensive structures by an absolutely bonkers 85%.
In addition, you can find All Enemy Defensive Tower Hitpoints (a reduction in the total hitpoints of the previously mentioned defenses of your enemy). Enemy Defender Spawn Time (an increase in how long it takes for enemy troops to respond – extremely powerful!). In addition, these artifacts can also give bonuses to your own defenses such as All Defensive Tower Damage (increases the damage from your previously mentioned towers), All Defensive Tower Hitpoints (you guessed it, increases your own defensive tower hitpoints), Defender Spawn time (reduces the speed of your own troops respawning in your defensive base), Defender Damage (increases the damage of your spawned troops).
You can find other bonuses in these equipment slots and some might be worth upgrading like AA gun damage/HP bonuses or something, but for the most part, look for ones that have as many of the previously mentioned items as possible. And, I would lean mostly toward things that help your offense (reducing the enemy spawn time or reducing their defensive tower effectiveness).
Here’s my current war equipment artifacts (which I have to say are some of the better ones I’ve seen out there):
So, these artifacts currently give bonuses (along with a couple of legendary artifacts I’ve picked up for free) of:
All Enemy Defensive Towers Damage: -41%
All Enemy Defensive Towers Hitpoints: -19%
Enemy Spawn Time Increase: +12%
All Defensive Towers Hitpoints: 15%
Defender Damage (of my own defenders): +10%
All Defensive Towers Hitpoints (my own): 15%
So I’m already shrugging off 41% of the damage that the enemy towers dish out on me and I’m not even fully upgraded yet. Of course, the upgrade cost is very expensive so I may never max these artifacts out.
Main Hall Artifacts
For a long time, before they released the War Hall artifacts, this is where everyone was investing their resources. Boy, a lot of us wish we could have gotten those resources back and put them into the War Hall now. Oh well.
There’s really only a few items in the main hall worth investing in these days and that’s the categories of:
All Resources Looted (a bonus to the amount of loot you get back from a raid)
Damage/Hitpoint bonuses to your troop of choice you do most of your raiding with
Oil Well production bonuses since Oil is generally your more scarce resource
Also, having some armor artifacts with Defender Damage and Defender Hitpoints and some weapon artifacts with Defender Spawn time can be useful to have defending your base from attackers. I also have a couple of artifacts that reduce the abilities of incoming raider troops since all I’m trying to do is reduce the amount of resources people can steal from me.
Other than that, nothing really. Sure, it might be useful to keep a few artifacts around that have Forest Expansion Cost Reduction and Library Cost Reduction in Food/Gold/Oil, but those are really just items you use every once in a while and then they collect dust in your storage.
So, really, your ideal artifact is looking for a Jewelry artifact that has a starting 11% bonus to All Resources Looted in two slots. If you were to find 2 of those, you could get a 42% increased loot return on any base you raid. Plus, those items might also have other individual resource looted bonuses on them like Oil, Gold, or Food which can drive those totals higher. But, I think they’ve dialed way back on these items as I haven’t found ones with high values like this in a long time. So, you might have to be satisfied with finding a double 1 or 6% All Resources Looted bonus.
So there you have it – a sort of quick summary of what to look for in your museum.
Now, get out there and click your crafting button (a lot)!