By getting more stars than your opponents. Simple, right?
Okay, maybe there’s more to it than that, but at the end of the day, that’s it. Every decision you make in a war should be toward ‘will it get us more stars?’
Now, assuming you’re not facing some hacked out Korean cheaters-alliance, here’s some tips to try and help us win some wars.
War Defense:
- Before the war starts, fill war bases with as high of troop level as possible. Yes, this puts a greater burden on our Industrial and Enlightenment level members, but it makes a difference. Troop types to donate are: Cannons (they can be devastating – in war they have splash damage also), tanks, heavy Gatlings, heavy cavalry (particularly the Greek and French), and riflemen (particularly English, Korean, and Chinese).
- Make sure you pick at least one general and level it up as high as you can. When you go to war, it’ll pick your highest rated general whether he’s available for you to raid with or not and put him on defense.
- This should be obvious, but protect your town center at the center of your defenses. If you can keep them from destroying it, that’s denying them one star. If you can keep them from doing it in the first minute, that’s another.
- Place any non-military building outside your walls. There is no reason to protect your resources in wars – the enemy can’t raid your resources. In fact, your mills and markets have twice the hit points that your wonders do, so they’re great to stick in front of your walls to create extra structures the enemy has to cut through to get to your TC. Your vault also has a lot of hit points, so that’s good to use as a blocking building.
- Put a few buildings in the far corners of your map. This forces the enemy to at least cover a wide area to destroy all the buildings on the map. Who knows – if they end up destroying everything on your map and can’t reach that forge they didn’t see in the far corner by the woods in time, maybe it will save you an extra star.
- Use only war-related Wonders. Remember back when you started and thought Hanging Gardens/Pyramids/Stonehenge would be cool? Yeah – only useful to farmers and farming gets you a fraction of the resources that raiding does and won’t help at all for winning wars. This is one good place to use your hard earned crowns by replacing those wonders with the Acropolis. In the Classical Age, I’d probably say the Colosseum is the best, but Forbidden City is definitely powerful to deny people a star in war if you use it right.
- Good base design. Base design is absolutely critical to withstanding the enemy. If you want to check out some decent examples of some base design, I’ve created a gallery here from medieval to industrial (regular and war bases are mixed together, but you should be able to tell them apart).
In addition, I wrote some suggestions on the other post about protecting your home base that also apply here, so I’ll post those again:
- Overlap your defenses. Set up your defensive structures so that their fields of fire compliment each other. What can kill mortars and redoubts? Cavalry. What kills cavalry? Cannon towers. So, place a cannon tower in proximity to your redoubts and mortars. Preferably with enough space that a single sabotage tactic won’t disable all three.
- Increase the hit points on your town center. How do you do that? By connecting your buildings with a road(s) that connects to your TC. If you do this, you can add at least 25% more hit points to your TC which takes that much longer to destroy in battle. You need a little balance though because roads inside your walls usually space things out too far to protect everything.
- Upgrade your walls. Walls are very expensive and it’s about as much fun as watching paint dry, but they’ve got to be done. Don’t neglect them. Target levels to shoot far are probably level 7 for Gunpowder, 8 for Enlightenment, and 9 for Industrial.
War Offense:
- Disable their Castle first thing in war with a sabotage and then destroy it before it can deploy the generals. If you can destroy it before the generals are released, you won’t have to fight them. 🙂
- When the war starts, COMMUNICATE. Let people know when you’re about to attack and who you’re about to attack. I’ve seen the same folks go after the same target without knowing they were duplicating their efforts. Ask for specific troops you think will help you out.
- It works best if the lower half of the alliance takes their attack first. So, if it’s a 20 person war, players #11-20 should take their first attack first if possible.
- For your first attack, try and attack roughly around your mirror ranking in the enemy alliance – usually within 1-2 slots if you can. So, if you’re ranked #10 in our alliance list for war, try and target between #8 and #12 in the enemy alliance.
- For your second attack, ask leaders or council if they agree with the target you’re going after. The target for your second attack depends on if we’re winning or losing, by how much, and how much time is left.
Any more useful suggestions on how we can win wars, let me know.
Yeah, it’s just a game, and maybe this is taking it a bit too seriously, but I happen to find it fun when you can work together as a team and defeat others trying to defeat you. 🙂